The Sprites chipsats are tiny satellites built on a 3.5×3.5cm PCB with the bare minimum electronics to do something useful: a CC430 microcontroller with integrated FSK transceiver, an IMU, and solar cells.
The Sprites have been developed as part of the KickSat project, led by Zac Manchester, from Stanford University. The idea is to carry up to 128 Sprites in a cubesat and deploy them in a swarm once the cubesat is in orbit. The first test of this concept was done by the KickSat 3U cubesat in 2014. The test was a failure, since the Sprites couldn’t be deployed before KickSat reentered.
The second test was made this year with the KickSat-2 3U cubesat, a reflight of the KickSat mission carrying 104 Sprites. KickSat-2 was launched to the ISS onboard Cygnus NG-10 in November 2018 and deployed into orbit in February 2019.
On March 19, the Sprites were successfully deployed from KickSat-2, as Zac announced in Twitter, requesting help from the Amateur radio community to receive the signals from the Sprites at 437.240MHz. On March 22, Cees Bassa and Tammo Jan Dijkema tried to detect the Sprites by doing a planar scan with the Dwingeloo 25m radiotelescope. They were successful, detecting several transmissions from the Sprites in the waterfall. At that moment, the Sprites were up to 5 minutes ahead KickSat-2, due to their much higher drag to mass ratio. They all probably reentered a few days after this.
All the Sprites transmit in the same frequency using CDMA, so further analysis is required to identify which Sprites were observed by Dwingeloo. Zac said he was working on decoding the recording, however, I haven’t seen any results published yet. Here I show my analysis of the recording made at Dwingeloo. I manage to detect 4 different Sprites.Continue reading “Detecting the Sprites from KickSat-2”