I've been looking at an erasure code by Luigi Rizzo which is based on Vandermonde matrices, since this code is used in Outernet. In fact, it is the code implemented by the zfec library. Luigi Rizzo describes his code in a paper from 1997, but the paper can be very confusing and misleading because it describes the mathematics in very little detail. I needed to go to the source code to understand how it works. Actually, the idea behind this code is very simple. Here I do a mathematical description of the code and show that it is the same as a Reed-Solomon code. This is rather weird, because Luigi Rizzo makes no mention of Reed-Solomon codes, which were first described in 1960.

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